Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma, Peize Li, Tianjun Gu, Xiangnan Wu, Xinran Zhang, Yongxuan Li, Zirong Chen, Yiming Li

TL;DR
This paper explores the development of generalist game-playing AI agents capable of mastering diverse games and creating new game worlds, aiming to advance towards Artificial General Intelligence.
Contribution
It introduces a comprehensive framework and roadmap for building generalist game agents through four pillars: Dataset, Model, Harness, and Benchmark.
Findings
Progression from single-game mastery to creating and evolving within a game multiverse.
Identification of five fundamental trade-offs in developing generalist game agents.
Proposal of a five-level roadmap towards omnipotent generalist agents.
Abstract
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a…
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