BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction
Alessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez, Mariella Dimiccoli, Francesc Moreno-Noguer, Jordi Sanchez-Riera, Adrian Penate-Sanchez

TL;DR
This paper introduces BEA-GS, a novel Gaussian Splatting method that optimizes 3D geometry for precise object boundary extraction, outperforming existing techniques across multiple datasets.
Contribution
It proposes two new loss functions that improve geometry optimization for object boundaries in Gaussian Splatting, enabling near-perfect object extraction.
Findings
Achieves the best boundary segmentation results among 12 state-of-the-art methods.
Demonstrates superior performance across 4 datasets using six metrics.
Abstract
Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extraction challenging. Recent methods, such as COBGS, Trace3D, ObjectGS, acknowledge this limitation and propose approaches that modify the scene's geometry to represent the underlying semantics. We advance this concept further by proposing a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1) a loss that modifies the geometry of visible Gaussians to respect semantic boundaries, and 2) a loss that adjusts the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization, allowing for seamless integration within the optimization of…
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