Symmetric Sudoku-Type Games from Perfect Codes
Junmin An, Jae-Hyun Baek, Keon-Hwi Kim, Haeun Lim, Jon-Lark Kim

TL;DR
This paper introduces a new method for creating symmetric Sudoku-like puzzles using perfect codes, providing detailed enumeration and a solver to evaluate game difficulty, thus expanding Sudoku variants.
Contribution
The paper develops a novel construction approach for symmetric Sudoku-type games based on Lee distance perfect codes, including enumeration of solutions and a solver for difficulty assessment.
Findings
17 inequivalent solutions for 5x5 Sudoku
232,735 and 304,014 solutions for two 8x8 Sudoku variants
Balanced difficulty levels from Easy to Hard for 5x5 Sudoku
Abstract
This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a Sudoku in , and an Sudoku in . By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for Sudoku. For two different types of Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the…
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