SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
Haoqiang Kang, Xiaokang Ye, Yuhan Liu, Siddhant Hitesh Mantri, Lingjun Mao, James Fleming, Drishti Regmi, Lianhui Qin

TL;DR
SimWorld Studio is an open-source platform that automatically generates evolving 3D environments for embodied agent learning, leveraging a self-evolving coding agent and co-evolution with agent performance.
Contribution
It introduces SimCoder, a self-evolving coding agent that constructs and revises 3D worlds from language/image instructions, enabling adaptive curricula for embodied learning.
Findings
Self-evolution improves environment generation reliability.
Generated environments enhance embodied agent performance.
Co-evolution yields significant success-rate gains.
Abstract
LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by…
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