Separate Universe Super-Resolution Emulator
Dennis Fremstad, Julian Adamek, David F. Mota

TL;DR
This paper introduces a generative adversarial network model for super-resolution of $N$-body simulations with spatial curvature, enabling efficient high-resolution structure formation modeling for large-scale surveys.
Contribution
The novel model can generate plausible high-resolution simulations conditioned on low-resolution inputs, capturing large-scale statistics and small-scale structures with improved efficiency.
Findings
Accurately reproduces large-scale cosmological statistics.
Recovers most of the missing power on small scales, with up to 10% suppression.
Produces halo profiles with lower central density, indicating some limitations.
Abstract
We present a machine-learning model for generating super-resolution -body simulations with non-vanishing spatial curvature, conditioned on a given low-resolution field, , , , , and redshift. By upscaling the resolution of -body simulations, such models can drastically reduce the computational cost of producing high-resolution simulations suitable for modelling current and future surveys of large-scale structure. Our model is trained as a generative adversarial network, allowing injected noise to be interpreted as stochastic structure and enabling the generation of an ensemble of plausible high-resolution realisations. We evaluate the model performance by comparing key cosmological summary statistics in the generated simulations to their high-resolution counterparts. We find that the model accurately reproduces large-scale statistics,…
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