REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer
Changze Li, Zhe Chen, Shaoyu Chen, Lisen Mu, Yijian Li, Yuelong Yu, Qian Zhang, Qing Su, Ming Yang, Tong Qin

TL;DR
This paper introduces REAP, an end-to-end reinforcement learning approach for autonomous parking that leverages a novel simulator and Gaussian Splatting for effective real-world transfer, especially in challenging scenarios.
Contribution
The paper presents a new reinforcement learning framework with a Gaussian Splatting-based simulator for effective real-to-sim-to-real transfer in autonomous parking.
Findings
REAP successfully parks in narrow and complex scenarios.
The Gaussian Splatting simulator improves transfer to real-world vehicles.
Behavior cloning accelerates model convergence.
Abstract
In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric…
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