TL;DR
TIGAS is a remote rendering framework that streams view-dependent projections over HTTP/3, enabling interactive 3D scene visualization on resource-limited devices with low latency and high quality.
Contribution
The paper introduces TIGAS, a novel adaptive streaming system that offloads rendering to a backend and dynamically adjusts quality to ensure interactive performance on constrained hardware.
Findings
Backend rendering frames in under 10 ms
Maintains latency within 6DoF interactive constraints
Achieves an average SSIM of 0.88 across tests
Abstract
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth requirements. While existing solutions often focus on model compression for client-side rendering, they still demand significant GPU power, limiting applicability on resource-constrained hardware. We propose TIGAS (Thin-client Interactive Gaussian Adaptive Streaming), a remote rendering framework offloading rasterization to a backend. To bypass the prohibitive latencies connected to fluctuating network conditions, TIGAS streams view-dependent 2D projections to a lightweight web client over QUIC, minimizing head-of-line (HoL) blocking. A dedicated ABR algorithm adapts rendering quality to fluctuating network conditions, maintaining motion-to-photon latency…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
