SceneFactory: GPU-Accelerated Multi-Agent Driving Simulation with Physics-Based Vehicle Dynamics
Yicheng Zhu, Yang Chen, Tao Li, Zilin Bian

TL;DR
SceneFactory is a GPU-accelerated platform for multi-agent autonomous-driving simulation that combines physics-based vehicle dynamics with high scalability, enabling efficient training and evaluation.
Contribution
It introduces a GPU-vectorized simulation platform that efficiently models articulated vehicles and road conditions, surpassing previous non-vectorized and simplified physics simulators.
Findings
SceneFactory achieves up to 127× higher throughput than non-vectorized baselines.
It reaches 19,250 simulation steps per second with 256 worlds and 16 agents each.
Physics-grounded RL policies transfer effectively to simplified models with 99.5% success.
Abstract
Autonomous-driving simulators typically trade physical fidelity for scalable parallelism. Physics-based platforms such as CARLA and MetaDrive provide articulated vehicle dynamics and contact, but their non-vectorized interfaces make batched training difficult. GPU-batched systems such as Waymax and GPUDrive scale to hundreds of scenarios by replacing rigid-body physics with simplified kinematic models, omitting tire--road interaction, suspension, contact dynamics, and road-condition-dependent friction. We introduce SceneFactory, a GPU-vectorized platform for procedural scene construction, physics-based multi-agent simulation, and RL in autonomous-driving environments. Built on NVIDIA Isaac Sim + Isaac Lab, SceneFactory represents worlds and agents as batched tensors: control, observations, rewards, resets, and policy inference run as GPU tensor operations over the Isaac Lab tensor API.…
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