Computer Use at the Edge of the Statistical Precipice
Pierluca D'Oro, Sneha Silwal, William Wong, Yuxuan Sun, Fanyi Xiao, Manchen Wang, Eric Gan, Allen Bolourchi, Joseph Tighe

TL;DR
This paper highlights methodological issues in evaluating Computer Use Agents and proposes principled environment design and evaluation frameworks, including a new benchmark, DigiWorld, for more reliable assessment.
Contribution
It introduces PRISM principles for environment design, develops a hierarchical bootstrap evaluation framework, and presents DigiWorld, a benchmark for realistic CUA evaluation.
Findings
Blind replay scripts can outperform static benchmarks.
PRISM principles improve environment design for CUAs.
Hierarchical bootstrap provides accurate confidence intervals.
Abstract
Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution,…
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