Hot Wire 5D+: Evaluating Cognitive and Motor Trade-offs of Visual Feedback for 5D Augmented Reality Trajectories
Christian Masuhr, Julian Koch, Arne Wendt, Thorsten Sch\"uppstuhl

TL;DR
This study evaluates how different visual feedback designs in augmented reality influence users' ability to accurately follow complex 5D trajectories, highlighting cognitive-motor trade-offs and providing design guidelines.
Contribution
It offers the first comprehensive empirical analysis of visual feedback effects on 5D AR trajectory tasks, including performance baselines and UI design insights.
Findings
Orientation constraints affect user performance and cognitive load.
Certain UI designs mitigate cognitive-motor trade-offs.
Empirical performance baselines for novice users in 5D AR tasks.
Abstract
Augmented Reality (AR) is increasingly utilized to guide users through complex spatial tasks in domains such as manufacturing, non-destructive testing, and surgery. These applications often require strict compliance with 5D+ trajectories using rotation-symmetric tools (3D position, 2D orientation, and movement speed). However, the sensori-motor baselines of untrained users during these multidimensional tracing tasks, along with the cognitive-motor trade-offs induced by varying visual feedback paradigms, remain underexplored. We present a controlled within-subjects user study (N=30) evaluating three distinct AR UI concepts for trajectory guidance, both with and without explicit orientation constraints. We analyzed spatial, orientational, and speed compliance based on the internal AR tracking, which was validated against a high-precision external optical tracking system to rule out…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
