LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
Meng Zhang, Yu Xin, Feiya Guo, Kaizhang Kang, Mengyu Chu, Ruizhen Hu

TL;DR
LoBoFit introduces a novel local bone mapping blending representation for garment refitting, enabling robust, efficient, and detailed adaptation of garments across diverse avatars and poses.
Contribution
The paper proposes LoBoFit, a new method using local bone mapping blending to improve garment refitting accuracy and stability over existing approaches.
Findings
LoBoFit reliably refits high-resolution garments across diverse avatars.
It preserves fine wrinkles and fit style more effectively than state-of-the-art methods.
The approach outperforms existing methods in robustness and output quality.
Abstract
Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by significant shape variations and varying poses without registration to a shared canonical pose. Existing methods struggle to balance robustness, efficiency, and fidelity of detail: physics-based simulation is costly, data-driven approaches lack generalizability, and geometry optimization in the full vertex space is often ill-conditioned and prone to local minima with unsatisfactory quality. We identify that a fundamental limitation lies in the representation: deforming garments directly in global coordinates couples vertices non-locally, creating a complex and poorly-structured optimization landscape. Therefore, we introduce LoBoFit, a robust refitting method built upon a novel Local Bone Mapping Blending…
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