From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting
Chamuditha Jayanga Galappaththige, Jason Lai, Timothy Patten, Donald Dansereau, Niko Suenderhauf, Dimity Miller

TL;DR
This paper introduces GD-DIFF, a primitive-based scene change detection method using Gaussian splatting that improves multi-view consistency and change type identification without external models.
Contribution
It demonstrates that primitive attributes alone suffice for change detection and addresses Gaussian splatting ambiguities with geometric and photometric drift models.
Findings
GD-DIFF outperforms previous methods by ~17% in mean IoU on real-world benchmarks.
Operating on primitives yields inherently multi-view consistent change maps.
The method distinguishes structural from surface-level changes without supervision.
Abstract
Scene change detection methods built on Gaussian splatting universally follow a render-then-compare paradigm: the pre-change scene is rendered into 2D and compared against post-change images via pixel or feature residuals. This change detection problem with Gaussian Splatting has been treated as a question about pixels; we treat it as a question about primitives. We provide direct evidence that native primitive attributes alone -- position, anisotropic covariance, and color -- carry sufficient signal for scene change detection. What makes primitive-space comparison hard is the under-constrained nature of Gaussian splatting representation: independent optimizations yield primitive solutions whose count, positions, shapes, and colors differ even where nothing has changed. We address this challenge with anisotropic models of geometric and photometric drift, complemented by a per-primitive…
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