TL;DR
This paper introduces a highly parallel GPU algorithm for efficiently constructing large-scale 3D Voronoi and power diagrams, overcoming previous scalability and heterogeneity limitations.
Contribution
It presents a novel GPU-based method that constructs convex cells through progressive clipping, enabling scalable and general construction of Voronoi and power diagrams.
Findings
Achieves performance comparable to state-of-the-art methods on small and moderate sizes.
Demonstrates robust scalability to large point sets and diverse distributions.
Generalizes naturally to power diagrams without extra assumptions.
Abstract
Voronoi diagrams, and their more general weighted counterpart, power diagrams, are fundamental geometric constructs with wide-ranging applications. Recently, they have gained renewed attention in mesh-based neural rendering. Despite being extensively studied, the construction of 3D Voronoi diagrams for large-scale point sets remains computationally expensive, limiting their adoption in large-scale applications. Existing CPU-based approaches typically rely on computing its dual, the Delaunay tetrahedralization, but are prohibitively slow for large diagrams, while GPU-based methods either struggle to scale efficiently to large point sets or assume homogeneous point distributions. The weighted case, power diagrams, is even less explored in this context. Existing approaches are typically tailored to the application at hand, assuming homogeneous point distributions and small weight…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
