Thresholds for Tic-Tac-Toe on Finite Affine Spaces
Luca Bastioni, Alessandro Giannoni, Javier Lobillo-Olmedo

TL;DR
This paper introduces an affine version of Tic-Tac-Toe on finite affine spaces, analyzing the threshold dimensions for the first-player win or draw, using combinatorial and geometric methods.
Contribution
It establishes the existence of a finite threshold dimension for winning strategies in affine Tic-Tac-Toe and provides bounds and exact values for small cases.
Findings
The game is either a first-player win or a draw, depending on the dimension.
The threshold dimension T(n,q) is finite and bounded by 2^{n+1} in the binary case.
Explicit small-case thresholds are determined, such as T(1,q)=2 for q=2,3,4.
Abstract
We introduce an affine version of Tic-Tac-Toe played on the finite affine space . Two players alternately claim points, and the first player to occupy all points of an affine subspace of dimension wins. We call this the -game. For fixed and , we study how the outcome depends on the ambient dimension . Using strategy stealing and a blocking-set interpretation, we show that every -game is either a first-player win or a draw, and that the property of being a first-player win is monotone in . This yields a threshold : the game is a draw for and a first-player win for . We prove that this threshold is finite by applying the affine/vector-space Ramsey theorem of Graham, Leeb and Rothschild, and we obtain general lower bounds from the Erd\H{o}s-Selfridge criterion for Maker-Breaker games. In the binary case,…
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