Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
Koichi Toida

TL;DR
This paper reexamines the sense of presence in immersive video, emphasizing self-location over bodily ownership, and introduces the concept of a self-location-dominant state in XR experiences.
Contribution
It offers a phenomenological reinterpretation of presence in immersive video, focusing on self-location as central to self-experience when body schema is limited.
Findings
Self-location becomes dominant in immersive video experiences.
Agency and ownership are less stable, but self-position remains salient.
Viewpoint motion and direct address influence self-perception as events concerning the self.
Abstract
Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR. It can generate a sense of being there without providing a corresponding body, while allowing only limited sensorimotor contingency through head rotation. From a phenomenological standpoint, this paper reinterprets presence in immersive video not as bodily extension or ownership of an avatar, but as a form of self-experience in which self-location becomes relatively dominant under conditions of reduced body schema availability. This paper calls this condition a self-location-dominant state. In immersive video, the user cannot actively intervene in the recorded environment, and stable agency or ownership is difficult to establish. Nevertheless, events…
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