Fast Strategy Solving for the Informed Player in Two-Player Zero-Sum Linear-Quadratic Differential Games with One-Sided Information
Mukesh Ghimire, Zhe Xu, Yi Ren

TL;DR
This paper introduces an efficient bi-level optimization approach for real-time computation of Nash equilibria in two-player zero-sum differential games with one-sided information, enhancing robustness and applicability.
Contribution
It develops a novel adjoint-enabled backpropagation scheme to solve signaling strategies in linear-quadratic differential games efficiently in real-time.
Findings
Achieves approximately 10Hz sub-game solving speed.
Enables robust game-theoretic planning under information asymmetry.
Demonstrates effectiveness on a complex 8D state space homing problem.
Abstract
We study finite-horizon two-player zero-sum differential games with one-sided payoff information (), where the informed player (P1) knows the game payoff, while P2 only has a public belief over a finite set of possible payoffs. In this case, P1's Nash equilibrium (NE) behavioral strategy may control the release of the type information or even resort to manipulate P2's belief. Previous studies revealed an atomic structure of the NE of with general nonlinear dynamics and payoffs, leading to tractable NE approximation. Implementing such approximation schemes for real-time sub-game solving, however, has not been achieved, yet is desired for applications where sim-to-real gaps exist and robust control is required. This paper improves the computational efficiency of sub-game solving for P1 during with linear dynamics and quadratic losses. Specifically, we show that P1's NE…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
