Adaptive Gait Generation for Multi-Terrain Exoskeletons via Constrained Kernelized Movement Primitives
Edoardo Trombin, Miroljub Mihailovic, Matheus Henrique Ferreira Moura, Luca Tonin, Emanuele Menegatti, Stefano Tortora

TL;DR
This paper introduces a novel adaptive gait generation framework for lower limb exoskeletons that utilizes kernelized movement primitives and environmental sensing to enable real-time, environment-aware walking on diverse terrains.
Contribution
The paper presents a new KMP-based method for adaptive gait planning that learns from limited demonstrations and incorporates environmental data for real-time trajectory adaptation.
Findings
Validated in simulations across various terrains including stairs and obstacles.
Demonstrated real-world effectiveness on a commercial exoskeleton.
Proved robustness and adaptability in diverse indoor environments.
Abstract
Lower limb exoskeletons (LLEs) present the potential to make motor-impaired individuals walk again. Their application in real-world environments is still limited by the lack of effective adaptive gait planning. Indeed, current exoskeletons are meant to walk only on a flat and even terrain. Generating environment-aware, physiologically consistent gait trajectories in real-time is an open challenge. To overcome this, we propose a novel Kernelized Movement Primitives (KMP)-based framework for adaptive gait generation (AGG) across multiple indoor terrains. The proposed approach learns a probabilistic representation of human gait in both the joint and task spaces from a limited number of human demonstrations, representing natural gait characteristics and ensuring kinematic feasibility. In addition, the learned trajectories are adapted using environmental information extracted from an onboard…
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