GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting
Baobing Zhang, Wanxin Sui

TL;DR
GETA-3DGS introduces an end-to-end automatic joint pruning and quantization framework for 3D Gaussian splatting, significantly reducing storage while maintaining quality, and surpassing existing methods.
Contribution
It presents the first automatic joint structured pruning and quantization method tailored for 3D Gaussian splatting, with a novel dependency graph and saliency-guided optimization.
Findings
Achieves approximately 5x storage reduction over vanilla 3DGS.
Heterogeneous bit-width allocation improves rate-distortion performance.
Operates directly on raw Gaussian primitives, enhancing efficiency.
Abstract
3D Gaussian splatting (3DGS) is a state-of-the-art representation for real-time photorealistic novel-view synthesis, yet a single high-fidelity scene typically occupies hundreds of megabytes to several gigabytes, exceeding the budgets of mobile, immersive, and volumetric video platforms. Existing 3DGS compression methods (e.g., HAC++, FlexGaussian, LP-3DGS) treat pruning, quantization, and entropy coding as separate stages and rely on hand-tuned heuristics (opacity thresholds, fixed bit-widths, SH truncation), limiting cross-scene generalization and preventing users from specifying a target rate or quality budget. We propose GETA-3DGS, to our knowledge the first end-to-end automatic joint structured pruning and quantization framework for 3DGS. Building on GETA for joint pruning-quantization of deep networks, we contribute: (i) a 3DGS-aware quantization-aware dependency graph (QADG)…
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