Enhancing Game Review Sentiment Classification on Steam Platform with Attention-Based BiLSTM
Abit Ahmad Oktarian, Fadhil Fitra Wijaya, Dhafin Razaqa Luthfi, Luluk Muthoharoh, Ardika Satria, and Martin Clinton Tosima Manullang

TL;DR
This paper presents an attention-based BiLSTM model that effectively classifies sentiment in Steam game reviews, outperforming traditional methods and providing interpretability through attention visualization.
Contribution
The study introduces a novel BiLSTM+Attention model for Steam review sentiment analysis, demonstrating improved accuracy and interpretability over baseline approaches.
Findings
Achieved 83% accuracy and 85% weighted F1-score on test data.
Model provides interpretability via attention visualizations highlighting sentiment words.
Outperforms traditional TF-IDF and AutoML baselines.
Abstract
This paper investigates sentiment classification of Steam game reviews using an attention-based Bidirectional Long Short-Term Memory (BiLSTM) model. Using a dataset of 50,000 reviews sampled from a larger Steam review corpus, the authors compare a traditional machine learning baseline based on TF-IDF and PyCaret AutoML with a deep learning approach implemented in PyTorch. The proposed BiLSTM+Attention model is trained with class-weighted cross-entropy to address class imbalance and achieves 83% accuracy and 85% weighted F1-score on the test set, with 90% recall for negative reviews. The paper also presents attention visualizations to show interpretability by highlighting sentiment-bearing words. The study concludes that the BiLSTM+Attention model is effective for analyzing user sentiment in Steam reviews and useful for helping developers understand player feedback.
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