PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation
Nan Lei, Yuan-Ming Li, Ling-An Zeng, Liang Xu, Zhi-Wei Xia, Hui-Wen Huang, Fa-Ting Hong, Wei-Shi Zheng

TL;DR
PhysiGen introduces an efficient optimization method that incorporates collision-aware physical constraints to enhance the realism and physical plausibility of multi-person interaction generation.
Contribution
It presents a novel, computationally efficient approach that simplifies collision detection and can be integrated into existing models to improve interaction realism.
Findings
Reduces inter-penetration in generated interactions
Improves visual coherence and physical plausibility
Effective across multiple datasets and models
Abstract
Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the generated results, which significantly undermines the realism and usability. Previous generative models either ignored this issue or introduced computationally expensive mesh-level loss functions to alleviate inter-body collisions. In this paper, we propose a general-purpose and computationally efficient optimization strategy named PhysiGen to explicitly integrate collision-aware physical constraints for human-human interaction generation. Specifically, we simplify the high-resolution human body mesh into geometric primitives to greatly reduce the cost of inter-person collision detection. Moreover, we identify the collision regions as the guidance of the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
