Introducing WARM-VR: Benchmark Dataset for Multimodal Wearable Affect Recognition in Virtual Reality
Karim Alghoul, Faisal Mohd, Fedwa Laamarti, Hussein Al Osman, Abdulmotaleb El Saddik

TL;DR
This paper introduces WARM-VR, a new multimodal dataset for affect recognition in immersive VR environments, with baseline machine learning results demonstrating its utility.
Contribution
The creation of WARM-VR, a publicly available dataset with multisensory physiological data collected during VR experiences for affect recognition research.
Findings
VR relaxation reduces negative affect, especially with olfactory stimuli.
CNN and CNN-Bi-GRU models achieve F1-scores around 0.63 for valence classification.
Transformer models perform well for arousal detection.
Abstract
With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on static environments, limiting their applicability to immersive multimedia contexts such as Virtual Reality (VR). In this paper, we introduce WARM-VR, a novel publicly available multimodal dataset designed to support affect recognition in immersive, multisensory environments using wearable sensing instrumentation. Data were collected from 31 participants aged 19-37 using wearable sensors: a wristband measuring Blood Volume Pulse (BVP), EDA, skin Temperature, three-axis Acceleration, and a chest strap recording ECG signals. Participants engaged in immersive VR experiences designed to elicit relaxation through a calming beach environment following stress…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
