TL;DR
FieryGS is a novel framework that integrates physics-based combustion simulation with 3D scene reconstruction, enabling realistic and controllable fire synthesis in complex real-world scenes.
Contribution
It introduces a unified, physically-grounded fire synthesis pipeline within 3D Gaussian Splatting, allowing automatic, realistic, and user-controllable fire effects in diverse scenes.
Findings
Outperforms baselines in visual realism and physical fidelity.
Supports complex phenomena like flame propagation and smoke dispersion.
Enables precise user control over fire parameters.
Abstract
We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes. Our approach tightly couples three key modules: (1) multimodal large-language-model-based physical material reasoning, (2) efficient volumetric combustion…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
