TL;DR
GSDrive introduces a novel framework combining imitation learning and reinforcement learning with a 3D Gaussian Splatting environment to improve end-to-end autonomous driving policies through future trajectory probing and reward shaping.
Contribution
It presents a multi-mode trajectory probing method using a differentiable 3D environment, enhancing policy learning with dense rewards and iterative refinement.
Findings
Outperforms other simulation-based RL methods on nuScenes dataset.
Uses a cyclic IL-RL training loop for iterative policy improvement.
Demonstrates effective future-aware trajectory evaluation in 3D environment.
Abstract
End-to-end (E2E) autonomous driving aims to directly map sensory observations to driving actions, but its real-world deployment is hindered by evolving data distributions and the high cost of continual annotation. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards, where policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we propose GSDrive, a framework that uses a differentiable 3D Gaussian Splatting (3DGS) environment for future-aware trajectory probing and reward shaping in E2E driving. GSDrive first learns a multi-mode trajectory probe via IL and then uses RL to evaluate multiple candidate futures in the 3DGS environment, converting their simulated…
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