Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
Linjie Lyu, Ayush Tewari, Jianchun Chen, Thomas Leimk\"uhler, and Christian Theobalt

TL;DR
This paper introduces a structure-aware densification method for 3D Gaussian Splatting that accelerates convergence and improves high-frequency detail reconstruction by using multi-scale frequency analysis and anisotropic splitting.
Contribution
It proposes a novel anisotropic splitting approach driven by frequency violation metrics and multiview consistency, enabling faster and more accurate 3D scene reconstruction.
Findings
Achieves significantly faster convergence compared to baseline methods.
Improves high-frequency texture detail in reconstructed scenes.
Demonstrates superior reconstruction quality on standard benchmarks.
Abstract
3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between geometric misplacement and frequency aliasing, often leading to either over-blurred high-frequency textures or inefficient over-densification. We present a structure-aware densification framework. Our key insight is that the decision to subdivide a Gaussian should be driven by an explicit comparison between its projected screen-space extent and the local structure of the texture it seeks to represent. We introduce a multi-scale frequency analysis combining structure tensors with Laplacian scale space analysis to estimate the dominant frequency at each pixel, enabling robust supervision across varying texture scales. Based on this analysis, we define , a…
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