Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery
Hanno von Bergen, Larissa Fastenau, Enna Gerhard, Nicola Lorenz, Stephanie Maaz, Amer E. Mouawad, Roman Rabinovich, Nicole Schirrmacher, Daniel Schmand, Sebastian Siebertz, Mai Trinh

TL;DR
This paper introduces a novel two-graph model that separates feasibility from movement in solution discovery problems, enabling a more flexible and realistic framework for path and shortest path discovery with complex constraints.
Contribution
The paper proposes a new directed weighted two-graph model that distinguishes feasibility from movement, capturing asymmetry and heterogeneity, and analyzes its computational complexity.
Findings
Discovery problems remain computationally hard even when the underlying optimization is easy.
The two-graph model captures complex constraints like asymmetry and weighted transitions.
The paper identifies both tractable and hard cases within the new framework.
Abstract
We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are feasible is not the same as the graph that governs how tokens, agents, or resources may move. Existing models such as token sliding and token jumping typically do not distinguish the problem graph and the movement graph. Motivated by this mismatch, we introduce a directed weighted two-graph model that cleanly separates feasibility from movement. A problem graph specifies the desired combinatorial objects, while a movement graph specifies admissible relocations and their costs. This yields a flexible framework that captures asymmetry, heterogeneous movement constraints, and weighted transitions, while subsuming classical discovery models as special cases.…
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