SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
Yilin Wang, Haojie Huang, Chen Li, Yang Li, Changbo Wang, and Chenhui Li

TL;DR
SandSim is a novel framework that reconstructs realistic sand painting processes from a single image by modeling strokes with a curve-guided Gaussian representation and scene-aware planning.
Contribution
It introduces a curve-guided Gaussian stroke model, a subtractive compositing scheme, and a semantic-guided planning module for coherent sand painting reconstruction.
Findings
Produces temporally coherent and realistic sand painting sequences.
Achieves improved reconstruction quality over existing methods.
Enables integration with physics-based sand simulators for editing.
Abstract
Sand painting is a process-driven art where visual appearance emerges from granular accumulation. Given a single image, reconstructing a plausible sand painting process requires modeling coherent stroke structures and material-dependent effects. Existing methods, including stroke-based optimization and diffusion-based video synthesis, often lack structural coherence and material consistency, leading to unrealistic drawing sequences. We present SandSim, a framework that reconstructs a sand painting process from a single image. We introduce a curve-guided Gaussian representation that models strokes as sequences of anisotropic primitives along continuous trajectories, whose smooth kernels capture the soft boundaries of sand strokes and enable coherent stroke formation. We further adopt a subtractive compositing scheme to model light attenuation during sand accumulation. We incorporate a…
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