Softmax-GS: Generalized Gaussians Learning When to Blend or Bound
Chen Ziwen, Peng Wang, Hao Tan, Zexiang Xu, Li Fuxin

TL;DR
Softmax-GS introduces a softmax-based competition mechanism for 3D Gaussian Splatting, improving view consistency and boundary sharpness, leading to state-of-the-art novel view synthesis results.
Contribution
It proposes a unified softmax-based approach that handles overlapping Gaussians, enhancing reconstruction quality and boundary clarity in 3D Gaussian Splatting.
Findings
Achieves state-of-the-art performance on real-world benchmarks.
Improves reconstruction quality and parameter efficiency.
Effectively balances smooth blending and crisp boundaries.
Abstract
3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption that Gaussians do not overlap in the 3D space, which leads to noticeable artifacts and view inconsistencies. In addition, the inherently diffuse boundaries of Gaussians hinder accurate reconstruction of sharp object edges. We propose Softmax-GS, a unified solution that addresses both the view-inconsistency and the diffuse-boundary problem by enforcing a softmax-based competition in overlapping regions between two Gaussians. With learnable parameters controlling the strength of the competition, it enables a continuous spectrum from smooth color blending to crisp, well-defined boundaries. Our formulation explicitly preserves order invariance for any two overlapping Gaussians and ensures that the output…
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