Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction
David Novikov, Eilon Vaknin, Narek Tumanyan, Mark Sheinin

TL;DR
This paper introduces a method to capture high-speed 3D scenes using standard cameras by color-encoding rapid illumination sequences, enabling volumetric reconstruction without hardware modifications.
Contribution
It presents a novel color-encoded illumination technique combined with a dynamic Gaussian Splatting approach for high-speed 3D scene reconstruction with unmodified cameras.
Findings
Successfully reconstructs high-speed 3D scenes in simulation and real-world tests.
Achieves multi-view, high-speed volumetric capture without camera hardware changes.
Demonstrates first-of-its-kind high-speed volumetric scene reconstructions.
Abstract
The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric…
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