TL;DR
MesonGS++ is a post-training compression method for 3D Gaussian Splatting that significantly reduces storage costs while maintaining high rendering quality, using hyperparameter optimization and advanced coding techniques.
Contribution
It introduces a size-aware codec with joint hyperparameter optimization and acceleration techniques, outperforming existing post-training compression methods for 3D Gaussian Splatting.
Findings
Achieves over 34× compression while preserving fidelity.
Surpasses vanilla 3DGS PSNR at 20× compression without training.
Outperforms state-of-the-art post-training compression methods.
Abstract
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly…
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