Median-of-Means for Nash Equilibrium Seeking in Heavy-Tailed Games
Chao Sun, Huiming Zhang, Bo Chen, Jianzheng Wang, Zheming Wang, Li Yu

TL;DR
This paper introduces a Median-of-Means approach for Nash equilibrium seeking in stochastic games with heavy-tailed noise, providing robust convergence guarantees without needing preset thresholds.
Contribution
It applies Median-of-Means to Nash equilibrium algorithms, handling heavy-tailed noise and malicious attacks, with proven convergence and bias correction strategies.
Findings
Proves almost sure convergence of the proposed algorithm.
Demonstrates robustness against heavy-tailed noise and malicious attacks.
Shows effectiveness through simulation results.
Abstract
This paper studies the Nash equilibrium seeking problem for stochastic games under heavy-tailed noise. The gradient noise is considered to have a finite -th moment (), which generalizes the Gaussian noise and covers cases with infinite variance. In this work, we employ the classic method Median-of-Means (MoM) in robust estimation. MoM works by dividing samples into blocks, taking the average of each block, and then taking the median of these block averages, achieving a breakdown point of up to . This makes the final estimate reliable even when some samples are very noisy or wrong, and thus is effective to handle the heavy-tailed noise. The method also naturally defends against malicious gradient attacks. Compared with gradient clipping, which is the most popular method to deal with the heavy-tailed noise, MoM requires no preset clipping threshold and is…
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