TL;DR
This survey reviews 3D generation techniques for embodied AI, emphasizing their roles in creating simulation-ready assets, interactive environments, and bridging simulation to real-world transfer, highlighting current challenges and future directions.
Contribution
It organizes existing literature around three key roles of 3D generation in embodied systems and discusses the shift from visual realism to interaction readiness.
Findings
3D generation supports simulation-ready objects and scenes for embodied AI.
The field is moving towards interaction-focused 3D content rather than just visual realism.
Main bottlenecks include limited physical annotations and the sim-to-real gap.
Abstract
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning…
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