Semantic Foam: Unifying Spatial and Semantic Scene Decomposition
Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker, Aryan Mikaeili, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

TL;DR
Semantic Foam enhances 3D scene decomposition by integrating semantic features into Radiant Foam's volumetric mesh, improving segmentation quality and consistency for interactive graphics applications.
Contribution
It introduces a novel semantic decomposition method that combines Radiant Foam's spatial mesh with explicit semantic features, addressing segmentation challenges in 3D scene representations.
Findings
Achieves superior object-level segmentation compared to Gaussian Grouping and SAGA.
Prevents artifacts caused by occlusion and inconsistent supervision.
Enables direct spatial regularization for better segmentation quality.
Abstract
Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain regarding segmentation quality and consistency. To address this, we introduce Semantic Foam, extending the recently proposed Radiant Foam representations to semantic decomposition tasks. Our approach integrates the natural spatial volumetric decomposition of Radiant Foam's Voronoi mesh with an explicit semantic feature field parameterized at the cell level. This explicit structure enables direct spatial regularization, which prevents…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
