Positional Properties in Temporal Logic
Jessica Newman, Benjamin Plummer

TL;DR
This paper investigates positional properties in game-based reactive synthesis, showing all $mbda$-regular positional properties are expressible in linear-time temporal logic and exploring their structural characteristics.
Contribution
It provides necessary and sufficient conditions for $mbda$-regular properties to be positional and identifies subclasses with specific closure properties.
Findings
All $mbda$-regular positional properties are expressible in linear-time temporal logic.
No class of $mbda$-regular positional properties can be both prefix-independent and closed under Boolean operations.
Implications for fragments of alternating-time temporal logic with tractable model checking.
Abstract
We study positional properties in the context of game-based reactive synthesis. Our motivation stems from having a usable specification logic, for which tractable synthesis is guaranteed. We demonstrate that every -regular positional property (with respect to state- or edge-labelled game graphs), is expressible in linear-time temporal logic. Additionally, we provide some necessary and sufficient conditions for when an -regular property is positional, and identify well-behaved subclasses of -regular positional properties. Using varieties of languages, we prove that no class of -regular positional properties can simultaneously contain a prefix-independent property and be closed under Boolean operations. We conclude by discussing the implications on alternating-time temporal logic, where we isolate a few different fragments with tractable model checking, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
