Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin, Kwang Moo Yi, Anish Prabhu, Andrea Tagliasacchi

TL;DR
This paper presents a unified differentiable 3D representation that combines the strengths of ray tracing and rasterization, enabling efficient real-time rendering with explicit surface modeling and texture embedding.
Contribution
It generalizes foam-based ray tracing to bounded power diagrams and introduces an oriented surface formulation for improved differentiable rendering.
Findings
Achieves state-of-the-art ray tracing efficiency.
Provides rasterization performance comparable to current 3D graphics systems.
Enables practical real-time differentiable rendering.
Abstract
We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal through an explicit volumetric partition of space, their potentially unbounded cells hinder efficient tile-based rasterization. We address this limitation by generalizing Voronoi foams to bounded power diagrams with controllable cell extents, enabling spatially bounded primitives without requiring expensive Delaunay triangulations during training. We further introduce an oriented surface formulation that explicitly models interfaces between interior and exterior regions, and decouple geometry from appearance by embedding differentiable texture directly on these surfaces. Together, these contributions yield a representation that preserves…
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