TL;DR
MERID-GS is a novel framework that enables high-quality, few-shot, low-light 3D view synthesis by explicitly decoupling illumination and reflectance using Retinex theory, improving generalization and stability.
Contribution
It introduces MERID-GS, a multi-scale explicit Retinex-based approach combined with 3D Gaussian Splatting for robust low-light 3D synthesis from sparse views.
Findings
Achieves state-of-the-art performance in low-light 3D synthesis.
Demonstrates superior cross-scene generalization and view consistency.
Enables stable synthesis with only a few shots.
Abstract
Full 360 novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360 synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
