Latent Inter-Frame Pruning: A Training-Free Method Bridging Traditional Video Compression and Modern Diffusion Transformers for Efficient Generation
Dennis Menn, Chih-Hsien Chou

TL;DR
This paper introduces a training-free latent inter-frame pruning method with attention recovery to improve the efficiency of diffusion-based video generation, reducing computation while maintaining quality.
Contribution
It proposes a novel pruning framework that skips redundant latent computations and an attention recovery mechanism to mitigate artifacts, bridging traditional video compression and modern diffusion models.
Findings
Increases video editing throughput by 1.44×
Achieves 12.44 FPS on NVIDIA RTX 6000
Maintains video quality despite pruning
Abstract
Video generation, while capable of generating realistic videos, is computationally expensive and slow, prohibiting real-time applications. In this paper, we observe that video latents encoded via an autoencoder under the Latent Diffusion Model (LDM) framework contain redundancy along the temporal axis. Analogous to how traditional video compression algorithms avoid transmitting redundant frame data, we propose the Latent Inter-frame Pruning framework to prune (skip the re-computation of) duplicated latent patches, thereby reducing computational burden and increasing throughput. However, direct pruning results in visual artifacts due to the discrepancy between full-sequence training and pruned inference. To resolve these artifacts, we propose an Attention Recovery mechanism to bridge the train-inference gap. With our proposed method, we increase video editing throughput by 1.44,…
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