Scalable Production Scheduling: Linear Complexity via Unified Homogeneous Graphs
Jonathan Hoss, Moritz Link, Noah Klarmann

TL;DR
This paper presents a scalable, linear-complexity graph-based reinforcement learning framework for job shop scheduling, enabling efficient, generalizable policies suitable for large industrial systems.
Contribution
It introduces a unified homogeneous graph approach with feature-based homogenization, achieving state-of-the-art performance and zero-shot generalization in production scheduling.
Findings
Linear complexity graph model captures resource contention efficiently.
Policies trained on congested instances generalize well to larger problems.
Structural saturation hypothesis explains scale-invariant policy effectiveness.
Abstract
Efficiently solving the Job Shop Scheduling Problem in real-world industrial applications requires policies that are both computationally lean and topologically robust. While Reinforcement Learning has shown potential in automating dispatching rules, existing models often struggle with a scalability bottleneck caused by quadratic graph complexity or the architectural overhead of heterogeneous layers. We introduce a unified graph framework that employs feature-based homogenization to project distinct node roles into a shared latent space. This allows a standard homogeneous Graph Isomorphism Network to capture complex resource contention with linear complexity, ensuring low-latency inference for large-scale industrial applications. Our empirical results demonstrate that our framework achieves state-of-the-art performance while exhibiting consistent zero-shot generalization. We identify…
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