The No Barber Principle: Towards Formalised Selection in the Inaccessible Game
Neil D. Lawrence

TL;DR
This paper introduces the no-barber principle, a formal rule for the inaccessible game that prevents external structures and impredicative definitions, aiming to identify suitable internal dynamics within complex information-theoretic systems.
Contribution
It formulates the no-barber principle to restrict dynamics that rely on external structures, linking it to categorical properties and entropy constraints in the inaccessible game.
Findings
Classical category FinProb is incompatible with the no-barber principle due to its cartesian structure.
Noncommutative category NCFinProb aligns with the no-barber principle, lacking canonical copying maps.
The no-barber principle prevents impredicative definitions and external adjudicators in the system.
Abstract
The inaccessible game (Lawrence, 2025, 2026) is an information-theoretic dynamical system governed by three information loss axioms, a marginal entropy conservation constraint and maximum entropy dynamics. In this paper we look at selection in the game. Our aim is to develop a selection policy for the game rules based on a minimal set of assumptions. We seek necessary consistency constraints for self-determining dynamical systems. Specifically, we suggest that rules that quantify over distinctions they cannot internally represent risk impredicative-style circularity. Our criterion is motivated by an analogy with Russell's paradox. We formulate a no-barber principle which prohibits dynamics that appeal to external adjudicators or structure lying outside the system. To motivate our principle we examine Russell's paradox through its structural formalisation as a Lawvere diagonalisation.…
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