Novelty-Based Generation of Continuous Landscapes with Diverse Local Optima Networks
Kippei Mizuta, Shoichiro Tanaka, Shuhei Tanaka, and Toshiharu Hatanaka

TL;DR
This paper introduces a low-cost method for constructing Local Optima Networks in continuous landscapes using explicit basin definitions, enabling analysis of landscape features and algorithm performance.
Contribution
It proposes an alternative, search-free approach to build LONs for MSG landscapes and uses Novelty Search to generate diverse landscape instances with varying difficulty.
Findings
LON features closely match gradient-based basins.
NS effectively produces landscapes with diverse topologies.
Success rates of algorithms can be predicted from LON features.
Abstract
Local Optima Networks (LONs) represent the global structure of search spaces as graphs, but their construction requires iterative execution of a search algorithm to find local optima and approximate transitions between Basins of Attraction (BoAs). In continuous optimization, this high computational cost prevents systematic investigation of the relationship between LON features and evolutionary algorithm performance. To address this issue, we propose an alternative definition of BoAs for Max-Set of Gaussians (MSG) landscapes with explicitly tunable multimodality. This bypasses search-based BoA identification, enabling low-cost LON construction. Moreover, we leverage Novelty Search (NS) to explore the parameter space of the MSG landscape generator, producing instances with diverse graph topologies. Our experiments show that the proposed BoAs closely align with gradient-based BoAs, and…
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