Materialistic RIR: Material Conditioned Realistic RIR Generation
Mahnoor Fatima Saad, Sagnik Majumder, Kristen Grauman, Ziad Al-Halah

TL;DR
This paper introduces a novel material-controlled RIR generation method that explicitly disentangles spatial and material effects, enabling realistic and user-controllable acoustic modeling for various applications.
Contribution
It proposes a new approach that models RIR with separate modules for spatial layout and material effects, improving realism and user control over acoustics.
Findings
Achieves up to +16% improvement on RTE metrics.
Achieves up to +70% improvement on material-based metrics.
Human studies confirm enhanced realism and material sensitivity.
Abstract
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using…
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