CreativeGame:Toward Mechanic-Aware Creative Game Generation
Hongnan Ma, Han Wang, Shenglin Wang, Tieyue Yin, Yiwei Shi, Yucong Huang, Yingtian Zou, Muning Wen, Mengyue Yang

TL;DR
CreativeGame is a multi-agent system that enables iterative, mechanic-aware game generation with explicit version tracking, runtime validation, and a mechanic knowledge archive to support interpretable evolution.
Contribution
It introduces a novel pipeline combining mechanic-guided planning, lineage memory, and programmatic rewards for progressive game development.
Findings
Mechanic-level innovation can emerge in later versions.
Explicit mechanic tracking supports interpretable evolution.
System supports architectural analysis and case studies.
Abstract
Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents \textbf{CreativeGame}, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into…
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