OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem
Byunghyun Kim

TL;DR
This paper introduces OT-UVGS, a novel optimal-transport-inspired UV mapping method for Gaussian Splatting that improves UV utilization and rendering quality by better capacity allocation.
Contribution
It reinterprets UV mapping as a capacity allocation problem and proposes a globally coupled, efficient OT-based mapping that enhances UV efficiency and rendering performance.
Findings
OT-UVGS improves PSNR, SSIM, and LPIPS across multiple datasets.
It achieves higher UV slot utilization with fewer collisions.
The method is a drop-in replacement with O(N log N) complexity.
Abstract
UV-parameterized Gaussian Splatting (UVGS) maps an unstructured set of 3D Gaussians to a regular UV tensor, enabling compact storage and explicit control of representation capacity. Existing UVGS, however, uses a deterministic spherical pro- jection to assign Gaussians to UV locations. Because this mapping ignores the global Gaussian distribution, it often leaves many UV slots empty while causing frequent collisions in dense regions. We reinterpret UV mapping as a capacity-allocation problem under a fixed UV budget and propose OT-UVGS, a lightweight, separable one-dimensional optimal-transport-inspired mapping that globally couples assignments while preserving the original UVGS representation. The method is implemented with rank-based sorting, has O(N log N) complexity for N Gaussians, and can be used as a drop-in replacement for spherical UVGS. Across 184 object-centric scenes and the…
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