AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs
Joongho Jo, Hyerin Lim, Hanjun Choi, and Jongsun Park

TL;DR
AdaGScale introduces a viewpoint-adaptive Gaussian scaling method that reduces Gaussian-tile pairs in 3D Gaussian Splatting, significantly boosting rendering speed with minimal quality loss.
Contribution
It proposes a novel adaptive scaling technique based on color contribution to efficiently reduce Gaussian-tile pairs in 3D-GS rendering.
Findings
Achieves a 13.8x speedup over original 3D-GS on GPU.
Maintains image quality with only 0.5 dB PSNR degradation.
Effectively reduces Gaussian-tile pairs by adaptive scaling.
Abstract
Reducing the number of Gaussian-tile pairs is one of the most promising approaches to improve 3D Gaussian Splatting (3D-GS) rendering speed on GPUs. However, the importance difference existing among Gaussian-tile pairs has never been considered in the previous works. In this paper, we propose AdaGScale, a novel viewpoint-adaptive Gaussian scaling technique for reducing the number of Gaussian-tile pairs. AdaGScale is based on the observation that the peripheral tiles located far from Gaussian center contribute negligibly to pixel color accumulation. This suggests an opportunity for reducing the number of Gaussian-tile pairs based on color contribution. AdaGScale efficiently estimates the color contribution in the peripheral region of each Gaussian during a preprocessing stage and adaptively scales its size based on the peripheral score. As a result, Gaussians with lower importance…
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