TL;DR
SynAgent introduces a unified framework for scalable, generalizable cooperative humanoid manipulation by transferring skills from single-agent interactions to multi-agent scenarios using novel data augmentation and learning techniques.
Contribution
It presents a novel Solo-to-Cooperative Agent Synergy approach, including interaction-preserving retargeting, single-agent pretraining, and a trajectory-conditioned generative policy.
Findings
Outperforms existing baselines in cooperative imitation tasks.
Achieves stable, controllable object-level trajectory execution.
Generalizes across diverse object geometries.
Abstract
Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic…
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