Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
Arka Majhi, Aparajita Mondal, Satish B. Agnihotri

TL;DR
This study evaluates the effectiveness of smartphone-based refresher training for community healthcare workers in India, comparing it to traditional and physical card game methods, and finds digital training enhances immediate knowledge gain.
Contribution
It introduces and assesses a smartphone game as a scalable, effective refresher training tool for healthcare workers, demonstrating superior immediate knowledge improvement.
Findings
Digital mode led to higher pre-post knowledge gains.
Knowledge retention after six months was similar for digital and physical card methods.
All training modes showed significant knowledge improvement.
Abstract
In India, community healthcare workers are the primary touchpoints between the state and the beneficiaries, such as pregnant mothers and children. Their healthcare knowledge directly impacts the quality of care they provide through home visits and community activities. Classroom in-person or traditional ways of training are found ineffective in imparting knowledge and render poor knowledge retention, which needs reinforcements through short, frequent revisions. Smartphone games on healthcare topics could be a promising solution as a refresher, as they can be scaled and tailored as per players' requirements. This study aims to check the differences in knowledge gain, pre and post-intervention, and, secondly, to check knowledge retention after six months. 270 CHWs or participants were recruited to evaluate different modes of refresher training and assigned into three equal groups of 90…
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