Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
Arka Majhi, Aparajita Mondal, Satish B. Agnihotri

TL;DR
This study demonstrates that a card-based and digital game significantly enhances the knowledge and retention of child immunization practices among community health workers in India.
Contribution
It introduces a novel game-based refresher training method for CHWs, combining physical and digital formats, and evaluates its effectiveness through a quasi-experimental study.
Findings
Game-based training improves CHWs' immunization knowledge
Digital and physical games increase knowledge retention
The approach is scalable and cost-effective for resource-limited settings
Abstract
India's recent health surveys have highlighted a worrying trend of incomplete child immunization rates across several district clusters in India. Conventional training methods for community healthcare workers (CHWs) in India are inadequate for improving their skills and knowledge. Smartphone games could be a viable and cost-effective method of refresher training specifically targeting immunization practices. A refresher training game was designed both as a physical card-based and digital app-based game, focusing on enhancing CHWs' knowledge and practices related to child immunization. A quasi-experimental study was conducted with 368 participants. Quantitative gameplay analytics and qualitative feedback from players were collected through interviews. The findings show that game-based refresher training significantly improves CHWs' knowledge gain and retention in the area of child…
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