TL;DR
HSG introduces a hyperbolic space-based scene graph embedding method that better captures hierarchical relationships, improving structural quality and graph metrics in visual scene understanding.
Contribution
The paper presents a novel hyperbolic embedding approach for scene graphs, enhancing hierarchical structure modeling over traditional Euclidean methods.
Findings
HSG achieves higher PP IoU and Graph IoU scores than Euclidean baselines.
Hyperbolic embeddings improve hierarchical structure quality.
Code is available at https://github.com/AIGeeksGroup/HSG.
Abstract
Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in Euclidean space using contrastive learning and attention based association. However, Euclidean geometry does not explicitly capture hierarchical entailment relationships between places and objects, limiting the structural consistency of learned representations. To address this, we propose Hyperbolic Scene Graph (HSG), which learns scene graph embeddings in hyperbolic space where hierarchical relationships are naturally encoded through geometric distance. Our results show that HSG improves hierarchical structure quality while maintaining strong retrieval performance. The largest gains are observed in graph level metrics: HSG achieves a PP IoU of 33.17 and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
