Lightweight Cybersickness Detection based on User-Specific Eye and Head Tracking Data in Virtual Reality
Yijun Wang, Mihai B\^ace, Maria Torres Vega

TL;DR
This paper presents a lightweight, user-specific cybersickness detection method in VR using ensemble learning and eye-head tracking data, achieving high accuracy and efficiency.
Contribution
It introduces a user-adaptive detection approach with feature engineering and ensemble models, improving reliability and efficiency over existing methods.
Findings
Detection accuracy of 93% cross-user and 88% user-specific.
Uses only 23-dimensional eye and head features.
Enables real-time, lightweight cybersickness detection.
Abstract
The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for enhancing the user experience. However, existing cybersickness detection methods often suffer from issues such as poor detection reliability across different levels of cybersickness and unnecessary model complexity. Furthermore, while cybersickness exhibits significant inter-user variability, most existing approaches aggregate all data from users and lack user-specific solutions. In this paper, we investigate a lightweight approach for cybersickness detection incorporating an ensemble learning model and user-specific eye and head tracking data. Our experiments using the open-source dataset Simulation 2021 demonstrate that feature engineering and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
