Instant Colorization of Gaussian Splats
Daniel Lieber, Alexander Mock, Nils Wandel

TL;DR
This paper introduces an efficient method for mapping 2D image information onto 3D Gaussian splats, enabling fast scene relighting, stylization, and segmentation with significant speed improvements.
Contribution
It presents a novel approach using the normal equation for view-dependent colorization and occlusion handling in Gaussian splatting, outperforming gradient descent methods.
Findings
Achieves up to ten times faster processing than gradient descent baselines.
Effectively handles view-dependent colorization and occlusion.
Demonstrates applications in relighting, feature enrichment, and segmentation.
Abstract
Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work focuses on mapping 2D image information (e.g. color, neural features or segmentation masks) efficiently back onto an existing scene of Gaussian splats. This 'opposite' direction enables applications ranging from scene relighting and stylization to 3D semantic segmentation, but also introduces challenges, such as view-dependent colorization and occlusion handling. Our approach tackles these challenges using the normal equation to solve a visibility-weighted least squares problem for every Gaussian and can be implemented efficiently with existing differentiable rasterizers. We demonstrate the effectiveness of our approach on scene relighting, feature…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
