Physics-informed, Generative Adversarial Design of Funicular Shells
R\'uben Louren\c{c}o, Ic\'iar Alfaro, Beatriz Moya, Elias Cueto

TL;DR
This paper introduces a physics-informed GAN framework to design structurally efficient, realistic funicular shell geometries suitable for 3D printed concrete structures, addressing a longstanding challenge in structural design.
Contribution
It presents a novel generative adversarial approach guided by physical constraints to create optimal funicular shell structures, extending GAN applications to structural engineering.
Findings
Model generates realistic, structurally efficient shell geometries.
Framework produces previously unseen, smooth funicular shells.
Results demonstrate stability and physical optimality of generated structures.
Abstract
Shell structures are pivotal in the fields of architecture and engineering, due to their aesthetic appeal and structural efficiency. Recently, 3D concrete printing has reignited the interest in these structures. But, as printed concrete cannot be reinforced with steel, structures built in this way must be designed to withstand primarily pure compression: they must be funicular shells. Nevertheless, a fundamental challenge remains unsolved since Robert Hooke's discovered the catenary arch in 1675: it is not known whether the concept of a funicular polygon can be generalised to three-dimensional structures. Generative Adversarial Networks (GANs), have shown remarkable success in generating realistic data samples matching the distribution of the training data and have been shown to produce highly convincing synthetic images. This work proposes a physics-informed generative adversarial…
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